Bug report : The hole problem
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July 10, 2012, 5:42 pm
Posts: 3
If you fall into a hole with no stair, its pretty much game over for you. There should be some way to jump or grab the ledge of 1 block high block to prevent this from happening.
July 10, 2012, 7:47 pm
Posts: 346
I am actually a big fan of "Losing is fun" and it's true that I have always a piece of stair in my inventory. Never the less, the "grab the edge" idea might be interesting, but it will also make easier to escape monster (except is they can do it too). The other option that I can think of would be to do the same mechanism as Zelda 3 (snes) or the Zeldas on GB: You have to "force" (i.e. move against the edge for something like 1 second) to falling from a bloc.

Anyway, again thanks for the advice.

Ps: I saw your videos ( and and it is pretty cool :)
July 11, 2012, 11:02 am
Posts: 3
Hehe, thanks! And keep up the good work!
July 12, 2012, 2:34 pm
Posts: 92
like you can see I'm dominating the ranking with day 20 at the moment, the problem I faced with day 20 is, that a boss was spawned in a hole (a big worm) and I couldn't really kill him without going down to him, so I tried to crush him by closing the hole, after I did that, it looked like the boss disappeared but the "time locked" message didn't disappear.
I don't know if the worm died or not, but I believe that it doesn't so what it should.

July 12, 2012, 3:29 pm
Posts: 346
This bug is actually similar to the "Falling to void = respawn" bug.
The correction will be in the next version.
But for now, you are kind of blocked.
Ps: Congratulation for your top score!
July 12, 2012, 5:36 pm
Posts: 92
One more bug:
when you build a tower/turret and then overbuild it (without de-assembling it the turret first) with let's say, an wood-block than you are unable to remove it.

P.S. It's christmas I've reached day 24

July 12, 2012, 6:22 pm
Posts: 346
Good -- One bug down!

Since you are at day 24 (congratulation again!), what do you think about the difficulty level?
It's actually difficult to adjust -- especially because of the exponential grows of the quantity of gold --> quantity of tower --> difficulty of monsters.

An outside opinion would be pretty handy.

July 12, 2012, 6:39 pm
Posts: 92
After my 3rd try against the bosses on lvl 20 (the 2 worms) I found out that it's the best way survive against them by buying many (really MANY) low lvl turrets (I mean wooden turrets), but against the boss on lvl 24 (the 2 dragons) the turrets are worthless I would say the difficulty increases to much, because I think it has to much hp.

I also think that the better turrets (everyone better than the wooden one) are too expensive, the reason is, that the proportion, price - damage, for the wooden turret is 6 to 10 (6 gold for 10 damage per hit), but the next turret costs 27 (if i'm not wrong) and makes only 10 more damage, so its 27 - 20 for the next one, that is 4 times the cost for only 2 times the damage of the wooden turret and from then on the proportion becomes worse, the damage doesn't increase fast enough, for the price.

July 12, 2012, 7:00 pm
Posts: 70
Pretty much increasing damage and attack speed would do.

Myself, I managed to survive to level 13 (and would perhaps survive much longer if not the BUGS), using only copper gun.
When I tried again, I got destroyed on level 10. The amount of monsters spawning is just impossible, and I guess same thing happens on level 14.
Now I tried to bunker myself using 2 copper turrets on L1, and I discovered that they don't get attacked by monsters.
I might include them later to my base later, but for now I just feel like the turrets are binding me and making me run in circles to kill everything. They also steal your Kill Score. :[
July 12, 2012, 7:01 pm
Posts: 346
Okay. I will probably reduce the increase speed of the difficulty of the bosses (since the difficulty of bosses increase faster than the difficulty of the other monsters).

For the turrets, I consider their power to be "power = damages x fire speed x range". Through some calculation with the power of the monster (walking speed x heal), initial gold, and some other parameter, I establish a ratio "5 unit of power = 1 piece of gold".
The wood turret has a power 60 => it costs 6.
The iron turret has a power of 136 => it costs 27.
Therefore, all the basic turrets (other than poison and fire turrets) have the same "yield".

You will probably ask me why there is so much towers then:
The monsters have also an armor (expressed as a number of "armor points"). Each time a damage is applied to a monster, the number of "armor point" is subtracted from the amount of damage. Therefore, it is more interesting to deal one time 20pts of damages, that twice 10pts of damages.
Suppose the armor of the monster to be 2.
First case: 1 x (20 - 2) = 18pts of damages
Second case: 2 x (10 - 2) = 16pts of damages.
In the last version (Alpha 6) I decreased a lot the defense of the monsters -- therefore the effect is a little marginal.

Anyway, I take note of your opinion. Tkx.
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