Bug report : Bugs from 6.1
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July 12, 2012, 9:26 pm
Posts: 92
Here I'll post whatever I find in Version 6.1:

When you let the shopkeeper move on a staircase, it is very hard to get the buymenu maybe you disable that.

It would be nice if you could add the option to reenable the beacon ability from you pet, because it was really useful sometimes.

July 12, 2012, 9:40 pm
Posts: 70
It's already released? Oh boy.
July 12, 2012, 9:50 pm
Posts: 92
Hehehe yes it is.

Next strage thing:
it looks like every now and then there spawn a few monsters that don't attack/follow you.
July 12, 2012, 9:54 pm
Posts: 346
Okay, it seams to have some pretty bad bugs. I am on it!
Ps: Cool pics :)
July 12, 2012, 10:00 pm
Posts: 92
I died day 20 again :/
Last thing:
When you are standing before something and you try to plant something or to harvest something, it's possible that the progressbar isn't showing.

Greetings Biro
July 12, 2012, 10:03 pm
Posts: 92
One more:
If you de-assemble your flame turret and re-assemble it, you get an iron turret
July 12, 2012, 10:04 pm
Posts: 92
What Pics?
July 12, 2012, 10:05 pm
Posts: 70
I got bugged on day 25 and it didn't get me to highscores.
Maybe the highscores could get updated live, without need to suicide?

Also, how about we try to do a 3man CO-OP?
If you have steam, hit me up. My nick is Azebu
July 12, 2012, 10:06 pm
Posts: 70
I think Achoum means my pics
July 12, 2012, 10:14 pm
Posts: 92
yes a 3 player game would be nice but not today, it's time to go to bed for me maybe tomorrow? About 20:00? UTC +0:00

About your steamid, which one are you?^^
July 12, 2012, 10:14 pm
Posts: 346
July 12, 2012, 10:16 pm
Posts: 70
the one with toast, and Online for sure
July 12, 2012, 10:19 pm
Posts: 346
Agreed for tomorrow 20:00? UTC +0:00
That's a good idea :)
My steam id is "Achoum".
July 12, 2012, 10:20 pm
Posts: 70
Ahh, the double posts are annoying. Please delete this and above post.
By the way, I wanted to make a guide, but there is no Edit/Delete option. Could you add these please?
July 12, 2012, 10:22 pm
Posts: 346
I am working on a new version for the forum (design, html messages, edit, email notification, etc.) -- not finished yet.
I have a lot of work! :)
July 12, 2012, 10:23 pm
Posts: 92
The online one I assume right Achoum?
July 12, 2012, 10:24 pm
Posts: 346
I will remember the idea of life high score -- It is a good one.
July 12, 2012, 10:24 pm
Posts: 346
It's probably me ye.
July 12, 2012, 10:25 pm
Posts: 92
The online one I assume right Achoum?
July 12, 2012, 10:27 pm
Posts: 92
Achoum I've added you in Steam
July 14, 2012, 2:08 pm
Posts: 92
you should change your pathfinding algorithm for the monsters to include more survival instincts, like avoiding damage while moving to you. Her the situation why I think you should do that:
After I created a water rill around my "fortress" I often saw, that monsters went inside it, to save a little bit time on their way to the entrace, but while walking through the water they lost about 60% - 70% of their Live, I think you should make them a little bit more clever ;). For the dog you should improve its survival instincts too, because he often went inside the water and stayed there until he died, which makes him kind of useless.

Question: Is the wateramount limited in the river or is it endless? Because while creating the waterrill, I saw that the water-level declined, but during a meteorshot it made a crater near my rill and all the water flowed in the crater, a few moments later I could see that new water flowed in the game and the rill AND the river was full again, it also looks like the bridge over the river splits the river in 2 parts, I think you should change that too...

I got an idea for a new type of monster for you, how about a monster that heals its kind?

July 14, 2012, 4:27 pm
Posts: 346

Noted for the survival behaviors of the mobs.

The amount of water in the river is supposed to be unlimited.
The water is also "discretized", and because of that, it does not spread as real water would do.
However, if a meteor "triggers" the flow of water, it looks like something is wrong.
I'll take a look.

A Healing monster can be cool, I agree.
I'll try it :)
(Maybe a Shaman or a sexy zombie nurse)
A Shaman can gives other kind of buffs such as "speed bonus" or "armor bonus".

Ps: The bug for the on-line game have been solved. I'll make a release soon.
July 14, 2012, 4:48 pm
Posts: 92
maybe we can try it later today ;)

The idea with the 2 new mobs is great.

The only problem your game has in my eyes is the replay value, I think that the biggest reason to replay your game is, to improve your ranking, but the problem with that is, that it needs a lot of time to reach the higher days, maybe you should add a new element to the game that increaes its replay value.


P.S. your forumupdate looks good, I like your edit function^^
I hope you'll add a private message option.
July 14, 2012, 9:58 pm
Posts: 92
Another Bug,
after an enemy (in my case often a boss) destroys your food, you can't replant it.

July 14, 2012, 11:45 pm
Posts: 346
Hi again :),

Today is actually the French national day, and it might me too late for a online game now.

About the "replay value", I agree: The top score is one of the reason to play and re-play. I also expect to add (and hide) enough content to make the player want to discover/use it/do experiment with it. I think that "Sim City" or "Garry's Mod" are two good examples of games that you could just play to try new and new things. The next version (0.7) will add (I hope) a lot of new type of game play. Finally, the idea of "(online) achievement" might also add some "replay value".

All the ideas are converging on the fact that I need (and I will continue) to add a lot of content.

Happy to hear that you like the next forum version. Private messages are a good idea. A chat also may be (If I found the time). What I will try to add next is an alert message to receive a mail when a new message has been posted in the forum.

For the "food bug", do you mean that when a wheat is destroyed by an enemy, you can't replant it on the same spot? I'll take a look on that.

Thanks for the report.
July 15, 2012, 8:36 am
Posts: 92
For the "food bug", do you mean that when a wheat is destroyed by an enemy, you can't replant it on the same spot? I'll take a look on that.

Exactly that I meant.
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