Bug report : [6.3] Some bugs in the online mode
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July 18, 2012, 10:02 pm
Posts: 117
Well, I hate to say this, but the online mode is totally broken x3
But I understand that it's an early version, so I made a 10 minute (unlisted) video on YouTube to show the developer tons of bugs in it.

As you may notice, it's quite unplayable.
I hope this video will help the developer to improve it :)

(I made a video, since I was way to lazy to write down all bugs I found~)
July 18, 2012, 10:50 pm
Posts: 346
Good base for debugging. Thanks

- for the letters àâäã etc. Right now I am only dealing with ascii symbols. But, this is definitively something to add in the next version.
- the multiple characters should have been fixed in the 6.4
- the multiple dogs should also have been fixed (but I just notice that I forget it).
- The x3 for abandoning the dog is done on purpose :)
- the delay to get coins has been fixed in the 6.4 (I actually changed how the money is handled in the 6.3).
- At some point there are a lot of "fast teleportation problems". I'll check that.

I believe that at some point on entity (probably) one of the dog has generated a lot of network traffic, and the game/network has not been able to dead with it.
I will add a traffic monitor + a traffic regulator. This will provide me good data data for the next time.

The menu can be explained because of that. I'll add a security mechanisms.

Anyway, thanks for the video. It will be very helpful for the debug.
July 19, 2012, 12:50 pm
Posts: 117
I'm glad that the video helped you :)
Also, will you fix that there's a delay on opening the inventory and moving around in the inventory?
The delay's not there on single-player.

But anyways, excited to see the online mode getting improved :)
July 19, 2012, 1:53 pm
Posts: 346
The delay in the inventory is actually the delay of the connection network.
What was your connection when you made the video?

The delays is also here when you move, but there is a lerp/motion prediction system that hide it.

I note that at some point I will also have to optimize the inventory with the network.
July 19, 2012, 4:16 pm
Posts: 117
I see :P
My connection is fine:
I don't know about the host though.
July 19, 2012, 4:22 pm
Posts: 346
I believe that it should be fine...
July 19, 2012, 4:29 pm
Posts: 117
Haha ^-^
Sorry for that weird double post, don't know what happen o.O'
July 19, 2012, 4:30 pm
Posts: 346
No problem :)

*double post removed*
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