Suggestions & Ideas : A few suggestions
You should be logged in to post a new reply.
July 20, 2012, 2:38 pm
Posts: 7
Hi there. One of the biggest problems I'm having (unless I'm missing something) is there's no jump button. Since you can only buy new items from the shopkeeper, unless you have a staircase with you at ALL times, if you fall into a river or a mined out area, there's no way out. Being able to jump would really help. I've seen mobs and even my dog get stuck in water too. Give us the ability to jump!

Also, is crafting and mining planned for the game? It's cool that killing mobs gives you a purpose, but if you can just buy everything from the shopkeeper, there's no reason ever to do anything but build walls and hide. It would be nice to have a proper fort rather than somewhere to hide at night, and that's it.
July 20, 2012, 2:56 pm
Posts: 346
I think that the inability to jump gives a complete other dimension to the game. It is more static, the strategy is more important, etc. That's why I am not planning to add a jump button.

About crafting.
I have (maybe not literally) billions of idea for the game.
At some point I plan to add the possibility to build "workshops" for your builders to be able to produce goods (such as arrow, cheap armors, different type of blocks, doors, etc.).
This aspect will be useful in the third stage of the game (The first stage is to be able to kill the first wave with your gun or by zigzagging into field of towers. The second stage is the beginning of the building of your fortress.).

The main aspect of the game is to survive in a land where you have built a fortress, where monster are becoming stronger and stronger, with more and more abilities, and where you have to find you way to survive (you are supposed to die a lot).
July 20, 2012, 2:56 pm
Posts: 117
I don't really want the ability to jump, tbh :P
And carrying staircases with you all the time is important, but I don't mind doing so, and they're cheap :)
And the dog jumping into water needs to be fixed, agree'd xP

I like the idea of crafting, but I want it to stay simple.
And mining I don't think would fit with the game.
July 20, 2012, 3:01 pm
Posts: 7
Achoum: Well that sounds sexy. I think Dwarf Fortress-level crafting would be a bit too far because of the short day/night cycles. But the ability to have a proper fortress, with a forge and a workshop, and whatever else, is essentially my dream game. If not jumping, maybe some kind of climbing animation that costs you one hunger icon? Or the ability to do simple crafting on the spot, so you can at least build your own stairs. Imagine being on day sixty and forgetting a set of stairs, and falling in water? That'd be annoying.
July 20, 2012, 3:02 pm
Posts: 7
Linus: By mining I didn't mean going hundreds of levels down, but a way to dig out iron, copper, etc. to provide raw materials for whatever crafting does appear, would be nice.
July 20, 2012, 4:03 pm
Posts: 346
I fell like having an object that wills make you jump/fly/teleport might kill the game-play.

But we can imagine having in the future some other types of object to access upper level.
For example ropes that would be build like the stairs and that you could build on top of the others (In the case of the stair, you have to build them in diagonal).
Another example that I could image but that would be weird in the game would be a little trampoline.

For crafting. Yes, it will be simple for the reasons Mcchubs gave (short day/night cycle). I feel (and you will see), that the workers are at the limit of the complexity I want to make the game.
July 20, 2012, 4:27 pm
Posts: 7
Personally, I feel like a single block jump would be great, but I'm addicted to jumping in games. With regards to crafting though: you could have one or two special items that took a few days to craft, and that monsters would specifically go for. The short day/night cycle would work for that because you'd have to desperately protect it whilst your workers made the sword of slaying +5 (or whatever).
July 20, 2012, 5:19 pm
Posts: 70
Achoum, remember the Alpha rule?
We could implement jumping for one version and see how it works out.
July 20, 2012, 5:31 pm
Posts: 117
I'd be really annoyed if there was jumping in the next version (or any).
I think that ruins a part of the game.
But it's obviously up the the developer >->

(I'm pretty sure you understand that I'm against jumping now xP)

Also, yay! Country flags! :D
July 20, 2012, 5:47 pm
Posts: 346
Okay, here is what I will do (I hope this will make everybody happy):

I'll add a third mode call "Survival Devel" where I will enable (from time to time) features that I want to test and that may have big impact on the game (features such as jumping).
With this mode, you will not be able to submit your score. Additionally, the features in this mode will change (addition and removal).
Some versions might even not have any "Survival Devel" mode i.e. the jumping in "Survival Devel" is not forever.

I hope this will give us an actually game play experience with the jumps.
I have to admit that I really want to see how it might work.
But, independently of discussions after that, I am very confident that I won't add the jump in the actual game.

Ps: B&D is purposed to be a strategic game (by opposition to I jump around and I kill everything -- like Metal Slug or Q3 for example).
I love Metal Slug, but that's just not B&D.

Initially, I made this game to play with my GF on my TV. She is not really into fast/complex game. These are the reason why I want this type of game, and also why I don't want to have to use the mouse.
July 20, 2012, 5:52 pm
Posts: 7
Good idea with the 'Devel' mode. It's interesting you say B&D is supposed to be more of a strategic/slower paced game. I got to level 28 playing it like Contra, just running about firing an adamantium pistol and occasionally planting wheat. It does actually lend itself quite well to both methods of playing (at the moment), though I'm sure in later updates it'll be preferable to have a fortress rather than be a run and gunner. Playing it Contra style did get hard because health potions and food aren't easily accessable. Pretty terrifying when you're looking in your pockets for a bag of wheat to eat.
July 20, 2012, 6:06 pm
Posts: 117
I agree with Mcchubs, this "Survival Devel" mode is a great idea.
I'll assume it comes with the update tonight?

Anyways, excited for the update nonetheless :>
July 20, 2012, 6:50 pm
Posts: 346
It will be in tonight release :)
July 20, 2012, 6:51 pm
Posts: 117
Great, I really can't wait :>
July 20, 2012, 11:07 pm
Posts: 346
You will have to tell me about the jump also :)
July 20, 2012, 11:09 pm
Posts: 117
I sadly don't have enough time tonight, have to get up early.
I'm sure Mcchubs will get you a nice report though ;)
July 20, 2012, 11:13 pm
Posts: 7
I have a fridge full of beer and nothing much to do. Which button is jump?
July 20, 2012, 11:16 pm
Posts: 346
You have to configure it.
July 21, 2012, 1:21 am
Posts: 7
I gave it a go, the three block jumping range is crazy. Any chance it could be less far? Maybe better boots increase range?
July 21, 2012, 9:36 am
Posts: 346
I'll try it in the next version.
July 21, 2012, 7:56 pm
Posts: 117
You jump 3 blocks? :O
I thought it was going to be like 1 block or something o.O'
July 21, 2012, 8:00 pm
Posts: 346
Okay, in the next version you will be able to jump one block up, and one block in diagonals.

Edit: And a bit more with the boots
July 23, 2012, 10:37 pm
Posts: 70
My head just made a great idea.
Add jumping to Building Mode!
Currently you can't put blocks on floor higher than you are standing on, so you need to make stairs.
Adding jumping will let you to build high buildings and towers with ease.
July 23, 2012, 10:57 pm
Posts: 117
I agree with Azebu, add it to the building mode :D
July 24, 2012, 8:54 am
Posts: 346
If I add the jumping in building mode, I am afraid that players will be stressed to not being able to jump in the real survival mode.

Don't you think so? :)
July 24, 2012, 11:47 am
Posts: 117
Yeah, i thought of that too.
That's indeed a problem :\
July 24, 2012, 9:07 pm
Posts: 70
That indeed is a problem. But what can we do to allow players to build in building more easily?

I dunno if everyone will think of making a spiral staircase covering entire height of construction. (Egyptian design iirc)
July 24, 2012, 10:31 pm
Posts: 346
I think that it's part of the fun to think of "how to make the building".
However, if you've got an idea (maybe some kind of object), tell me :)
You should be logged in to post a new reply.