Bug report : Game became unplayable at Day 14
You should be logged in to post a new reply.
July 21, 2012, 11:42 pm
Posts: 117
I can't play past Day 14, it drops from 120fps down to 1-5 fps .__.'
With my PC specs, it should not do that.
If you could look into it, so I can play, it would be quite nice :)

PC Specs:
- AMD FX(tm)-6100 Six-Core Processor

CPU Speed
-3.3 GHz

Video Card:
- GeForce GTX 560

- Windows 8 Customer Preview

Everything worked well on Alpha 7.0 and bellow.
I have 64 bit Java 7, and my CPU and GPU is no way near overheating.
I saved my game, so I can try to see if it's just temporary.
If you need my save game, tell me.

And tips on what I can do? :)

Might as well say that I run the game in 1920x1080 resolution and fullscreen.
July 21, 2012, 11:56 pm
Posts: 346
It is probably the same bug as Biro on day 20.
I changed several things in the path finding algorithm for the workers, and one of these feature became buggy.
I corrected it and I will release it tomorrow morning in the Alpha 7.2.

This release will also include:

- Reduction of the regeneration of the dog's heal
- Small increase of the lost of heal in water
- Lagging when too much enemies solves
- Decrease of the bosses' power
- Decrease of the height of jumping
- Add of a small text when you buy an object
- Addition of a small delay when chopping a tree / harvesting wheat.
- B1/B2/B3 have become Use/Action/View
- Addition of the "Favorite" button (see more at

I am finalizing the Favorite button right now.
July 22, 2012, 12:01 am
Posts: 117
Sounds great, I'll probably go to bed now then so I can get up and play tomorrow again! :D

Hey, also. If you have time, could you try fixing the dog always falling into the water?
I like having him collecting my money, but he keeps falling into water.
You should be logged in to post a new reply.