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August 1, 2012, 8:06 pm
Posts: 92
how about shifting the saves to the web, this has a vew advantages, you could like:
1) Is's harder to fake your stats, I'm not sure how much work it would be to change a few settings in your save files, but I know that copying a save file should give you a sure resurrect point when you die, but I haven't tried it.
2) You can continue your games from every PC that has enough power to run the game
3) You have more examples for statistics or debugging.

Maybe you could also support offline Saves, but with the condition that it won't influence the ranking.

August 1, 2012, 10:44 pm
Posts: 117
I think that this would be a thing in the future.
A server that uploads and downloads saves all the time, as well as needing to store the save wouldn't be cheap I can imagine.
It's a good idea for not allowing cheated highscores and such, but I think it'd would cost to much.

Also, I'd love auto-save each day so I wouldn't have to start over if it crashes c:
August 1, 2012, 10:58 pm
Posts: 92
I'm not sure if that is really so expensive, the question is how achoum made the ranking system, there are 3 ways I can think of:
1) The client talks directly to a database, which would mean that the client adds the score itself (very insecure)
2) The client uses a webside to submit a score, posibly written with php or some other web language (more secure because the client has no database connection data, but also bad because if you know the adress you can submit scores yourself)
3) There is already a kind of server in the web that receives your ranking submissions. If that is the case it should be no problem to add its functionality, to do a little bit more.
4) Something else I haven't thought of^^

If I remember right, Achoum said that he had a error submission-Server.

August 1, 2012, 11:57 pm
Posts: 346

The saves are very small, so it might be no problems to upload and store them on the server (I have bandwidth and hard drive space).

I'll also add an everyday-auto save to avoid loosing your game at every crash.

For the scoring system, it is currently very poor. It is the (2) of Biro description.
In the future, I'll also add some simple checkings to invalidate fake scores. However, since the game is completely client-side, there will be always way to cheat on-line scores.
August 2, 2012, 1:47 am
Posts: 117
I guess it wont be a problem with cheaters for a while though :)
This game is still very small and not a lot of people knows about it, so I don't think we'll see cheaters ruining stuff yet.
August 2, 2012, 8:00 am
Posts: 346
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