Bug report : [0.10.4] Game unplayable due to persistant crash bug
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December 22, 2012, 4:45 pm
Posts: 33
I reported on this back on 0.10.2 as well. Sometimes, when enemies die, the game crashes. It always seems to start happening after placing a few pieces of tar, and keeps happening even of the tar is subsequently removed. This bug has completely ruined three of my saves now; once it starts to happening, it will always happen at almost the same time. I can't play this game anymore until it's fixed.

Error log (it's always the same):

Exception in thread "main" org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
at org.lwjgl.opengl.Util.checkGLError(
at Achoum.Main.s(Unknown Source)
at Achoum.Main.C(Unknown Source)
at Achoum.LocalLuncher.a(Unknown Source)
at Achoum.LocalLuncher.main(Unknown Source)

Here's the save, in case it'll help:
December 23, 2012, 11:24 am
Posts: 346

Thanks for the save.

I finally got what was the problem (it has nothing to do with Tar but that is fine now :) ).

The fix will be in the next relase.

Ps: Very nice fortress. But why don't you use a larger map? (You can change it when you create a new game).
December 24, 2012, 3:37 pm
Posts: 33
You should push out the fix as soon as humanly possible so I can start playing the game again. Crash bugs are bad.

Ps: Must not have seen the option. I'll look into it. And thanks.
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