Suggestions & Ideas : New aiming system for player
You should be logged in to post a new reply.
July 19, 2012, 11:52 am
Posts: 1
I played the free version recently and finished it after a few attempts but found the aiming system annoying, having to run in the direction you're shooting or aiming a certain way then strafe walking using space gets tedious in tight situations. Maybe you could use a system where you use wasd for movement and up down left right for shooting or vice versa. Thus making the aiming a lot easier and making it into a twin stick shooter. Just some friendly advice from a person who enjoyed your game and is looking forward to future updates.
July 19, 2012, 12:06 pm
Posts: 346
This is another aiming system: It is used in the Binding of Isaac if I remember.
Personal I don't really like it, but I can add an option in the configuration of the control to switch between the two systems.
Maybe in the next release.
July 19, 2012, 12:52 pm
Posts: 117
I like it the way it is now and I don't want it to get changed :\
July 19, 2012, 1:45 pm
Posts: 70
Actually several aiming methods would do great.
If there are several players who find this annoying, then why not?
I think 3 methods of aiming, Classic, BoI, and Mouse/"Shroom"(those pointy things you stroke on your pad)
July 19, 2012, 1:57 pm
Posts: 346
Don't worry, the current system will stay the default system. Because this is also the one I like.

But as I sad, I'll add the other system.

All the game has been designed to only use a controller or a keyboard, therefore it might changes the game if I added a mouse aiming system.
You should be logged in to post a new reply.