General discussions : Multiplayer Save ETA?
You should be logged in to post a new reply.
May 26, 2013, 4:14 pm
Posts: 1
Hey Achoum,

My friend and I loved playing your game together and we get pretty far, however we decided to not play again after some several hours of investment due to the lack of a multiplayer save function.

Just curious as to when you plan to have this implemented as I am sure it will boost the activity your game should be generating.

Even if it's only multiples of 5/10/dungeons to avoid people saving daily to ensure survival, it would save so much time should a glitch crash the game or you just don't have the time to continue.

August 14, 2013, 2:08 am
Posts: 29

Achoum, by enabling LAN play and implementing a larger map you created a excellent multi-player experience. What is the priority on implementing multi-player saving?

Side-note: Also Achoum, how is your experience of living in the U.S.A? (I myself am from Chicago)
August 16, 2013, 6:22 am
Posts: 346
Hey Side,

Happy to hear that you like the larger maps.

So, I am currently working on optimizing the game for lager map (Path finding) and improving the AI of workers. This is top priority right now. I am actually quiet proud of the result and I might write an article about it (the new worker AI system).

The multi-player saving will come right after that :)

Nice :), I was in Chicago a month ago for the work.
So far the US are great (event if I need to adapt a bit). I am actually living in Pittsburgh now.

September 14, 2013, 9:08 pm
Posts: 29
Multi-player saving YEAH!!!! (Vodka LAN party time!)
You should be logged in to post a new reply.