Recently, I replayed Evil Genius and one thing that I love about that game is watching the various minions do their different tasks. (Cooks,ect..)
Some jobs listed bellow were mentioned before by other people. What other jobs would you like to be added?
Alchemist: Brew potions,antidotes,work with chems to make weapons.
Cook:I noticed one of the top suggestions is more food, a chief would allow for more food variety.
Catapult/cannon operator: Some of that hardware is nice...and it would be beneficial to have these be able to be manned by a worker. (Higher skill = better accuracy)
Valet/Teamster/medic: Job would be to carry unconscious workers to a bed.
fisherman/lifeguard: Either to fish for fish or to fish your player out of the water.
Sheep herder/breeder: Keeps your animals self and keeps them from running amok.
Sargent:With this job you can assign workers to follow a single worker.(not the player)
To be honest I think it would look amazing to have a base/underground lair/town filled with many workers and a large selection of jobs.
Some jobs listed bellow were mentioned before by other people. What other jobs would you like to be added?
Alchemist: Brew potions,antidotes,work with chems to make weapons.
Cook:I noticed one of the top suggestions is more food, a chief would allow for more food variety.
Catapult/cannon operator: Some of that hardware is nice...and it would be beneficial to have these be able to be manned by a worker. (Higher skill = better accuracy)
Valet/Teamster/medic: Job would be to carry unconscious workers to a bed.
fisherman/lifeguard: Either to fish for fish or to fish your player out of the water.
Sheep herder/breeder: Keeps your animals self and keeps them from running amok.
Sargent:With this job you can assign workers to follow a single worker.(not the player)
To be honest I think it would look amazing to have a base/underground lair/town filled with many workers and a large selection of jobs.