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Bug report : Crash at night 43
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July 22, 2012, 6:21 pm
Posts: 92
Hello,
I got a new record, which was terminated by an crash in night 43, and now I have a temp folder with a few files in it shall I send them to you?

biro
July 22, 2012, 7:35 pm
Posts: 346
43!!!

Okay, the game is far too easy now with the new bosses.

Yes I really would like the too the save -- If you can send them to me.

Di you have any remarks on the difficulties?
July 22, 2012, 7:43 pm
Posts: 70
I'm slowly nearing to the highscore, sorry Biro.

I feel like at some moment there should be HORDES of monsters, and problem "Why won't they die?!"
July 22, 2012, 8:05 pm
Posts: 92
When you've reached wave 30 and something it get's harder, because the monsters habe alot more health than in the beginning, so it takes a lot of time to kill them, even with the best gun avaible. I think what would be the best way to increate the difficulty would be to increase the number of enemys, and reduce the money you get from them individually.

To the bug, I'll send you the files from the temp folder, there are 8 in total.

biro
July 22, 2012, 8:33 pm
Posts: 346
Okay... that's bad.

I imagine that you don't have a fortress anymore after day 30 (for a long time probably).

I would like to make the fortress indispensable for the game.

So I will probably reduce the power of guns, increase the power of the towers, reduce the amount of gold that the monsters are dropping (after a certain amount of day), reduce the speed's increase of the heal of the monsters, increase the number of monsters.

For now, the power of the monsters increases exponentially. I think that after day 24 (for example), I will make this progression linear. You will have to use (and train) your worker to defend your fortress.

For the temp files. They only contains the state of the world before and after the hell level.
But I'll try to generate the bug by myself. Thanks.
July 22, 2012, 8:35 pm
Posts: 92
let's see what Azebu finds out he plays the night atm
July 22, 2012, 9:05 pm
Posts: 92
Here we go again:

Create windows : 1440 x 900 : windowed
Can use full screen : false
Current display mode 1440 x 900 x 0 @0Hz
Lwjgl version : 2.8.3
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Init static object
My version : 0.7.2
Master server version : 0.7.2
Save config
Save config
All bosses are dead
Exception in thread "main" java.lang.NullPointerException
at g.q.a(Unknown Source)
at e.a.d(Unknown Source)
at c.i.i(Unknown Source)
at Achoum.c.r(Unknown Source)
at Achoum.c.y(Unknown Source)
at Achoum.LocalLuncher.a(Unknown Source)
at Achoum.LocalLuncher.main(Unknown Source)
AL lib: ReleaseALC: 1 device not closed
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