My friend and I have been playing multiplayer and we got to day 12 after the 3rd boss. We needed lanterns to see the nights and when we place on lantern on the floor the non-host client freezes.
To help with debugging, I included the printstack
Entity.Laterna.c<Unknown Source>
Entity.Entity.a<Unknown Source>
Entity.Entity.a<Unknown Source>
Game.PlayInstance.a<Unknown Source>
Achoum.Main.a<Unknown Source>
Network.TCPPacketLink.a<Unknown Source>
Achoum.Main.p<Unknown Source>
Achoum.Main.q<Unknown Source>
Achoum.Main.I<Unkown Source>
Achoum.LocalLuncher.a<Unknown Source>
Achoum.LocalLuncher.main<Unknown Source>
Send crash report Info: tickCall:249211 gameMode:3 null
To help with debugging, I included the printstack
Entity.Laterna.c<Unknown Source>
Entity.Entity.a<Unknown Source>
Entity.Entity.a<Unknown Source>
Game.PlayInstance.a<Unknown Source>
Achoum.Main.a<Unknown Source>
Network.TCPPacketLink.a<Unknown Source>
Achoum.Main.p<Unknown Source>
Achoum.Main.q<Unknown Source>
Achoum.Main.I<Unkown Source>
Achoum.LocalLuncher.a<Unknown Source>
Achoum.LocalLuncher.main<Unknown Source>
Send crash report Info: tickCall:249211 gameMode:3 null