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Bug report : Version 1.0.5 - Multiplayer Lighting
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October 9, 2013, 11:52 pm
Posts: 17
My friend and I have been playing multiplayer and we got to day 12 after the 3rd boss. We needed lanterns to see the nights and when we place on lantern on the floor the non-host client freezes.

To help with debugging, I included the printstack

Entity.Laterna.c<Unknown Source>
Entity.Entity.a<Unknown Source>
Entity.Entity.a<Unknown Source>
Game.PlayInstance.a<Unknown Source>
Achoum.Main.a<Unknown Source>
Network.TCPPacketLink.a<Unknown Source>
Achoum.Main.p<Unknown Source>
Achoum.Main.q<Unknown Source>
Achoum.Main.I<Unkown Source>
Achoum.LocalLuncher.a<Unknown Source>
Achoum.LocalLuncher.main<Unknown Source>

Send crash report Info: tickCall:249211 gameMode:3 null

October 11, 2013, 5:04 pm
Posts: 346
Thank you for the report :)
It will be solved in today release.
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