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Score : +16 / ~2 / -4
January 21, 2013, 9:28 pm
Posts: 3
I think this game could use one key improvement. A mode or mechanic that contains all the features of the survival mode but also allows players to respawn. The mode could be unranked or the mechanic a purchasable object. I feel it would help new players to learn how the game works, have a bit of fun building up a fortress and not suffering the frustration of losing everything to a cheap death.

tl;dr

Respawn in survival mode.
January 22, 2013, 1:21 am
Posts: 2
I have been thinking about the exact same thing. Would indeed like to see this mode where you can respawn, but it would just be unranked. Allows you to progress further into the game, learn the game, all without losing your stuff.
January 22, 2013, 10:26 pm
Posts: 32
I think this is a good idea. And I have a good one. If you give a life potion or heal potion to a worker who is a "doctor" or "medic" or "healer" or whatever you want to call it he will heal injured bears and revive you and other dead worker bears. I think this would be a good idea because you still have to work for the ability to respawn even though it's not to hard to do.
January 26, 2013, 3:30 am
Posts: 38
I would love to see that mode!!!!!!!!!!!






@wsome
January 28, 2013, 10:39 am
Posts: 10
As long as it remains an unranked version of the game it would be ok.

Keeping the difficult survival challenges as the only ranked options will make many people who normally would always play on easy mode (respawn)at least give it a shot now and then.

Though when it comes to easy mode, I have one major issue.
You should not be able to do everything you can do in the normal survival. Such as maybe not allow them to experience the dungeons. Keep it a normal open air survival game. My reasoning for this is because one loses a lot of desire if you beat the game once in easy mode. What is normal or hard mode then? Simply the same thing but you die easier? That makes it no fun for many people, and many will (Minecraft reference) beat the Ender Dragon in creative mode and be done with it. Keep the challenging bits only available in a hard game-mode types and it will feel like a true challenge worth beating the way it was intended rather then an annoyance that maybe you should just try on easy to see what happens next.
January 30, 2013, 10:31 am
Posts: 7
I totally agree with the suggestion. If you glitch underneath the world now you're done. I love playing in mutiplayer and it's a shame if after 2-3 hours work you suddenly have to stop.

What about if you have a life potion in your inventory you can respawn to a safe place: the shopkeeper / start of the dungeon. So a teammate can rush towards the entrance with a lantern and once you respawn you can continue.
January 31, 2013, 9:55 pm
Posts: 3
@Kirasnote
You have a point about beating the Ender Dragon in creative mode. I agree that a mode which makes the game too easy and allow full progression into the game will discourage players from moving on to harder modes. I however think we should consider that difficulty can have two effects. It can make a game challenging or frustrating. Also that respawning hardly gives you the power of Minecraft's creative mode by way of infinite ammo, health, blocks, flying, etc.

<rant comment="Feel free to skip to the closing tag">

When after reaching the dungeon for the first time I'm killed by a an unexpected millipede my immediate disappointment aside I'm left feeling frustrated. Now I have to start from scratch, work through the strategy which has worked flawlessly through earlier phases just to reach the same point. To await what, another cheap death? This will discourage people from playing.
Had I however respawned to lets say the start of the previous day well that makes things different. I now have the chance to try out something new quickly. My fortress is still built, my coin and equipment still available except now I will prepare for the millipede and the next assailant whatever it may be. There is still a challenge though, had I died at a boss encounter earlier I'd only have that day to think up a new plan.

</rant>

I'd argue a feature such as respawning is not only essential but mandatory for a game which rewards cunning strategies to beat the AI. See once the AI is beaten at a particular stage there's no enjoyment to be had beating it the same way again. Lets be honest the AI isn't going to change it's strategy. I think a lot of people have sussed how the AI works and how it can be tricked especially in boss encounters making it ridiculously easy to beat them. I would in fact propose that normal mode feature ranking and respawning and hard mode feature no respawns.

tl;dr Thanks for all your comments but cheap deaths suck and respawn should be part of normal ranked survival. Hard mode should have no respawns.
February 1, 2013, 8:46 am
Posts: 10
I'm a bit drowsy do to being on the sickly side, but I wanted to respond as soon as possible. Even if I don't have the patience to correct my horrible sickly ramblings.

@Edward
You make some great points. I cant agree enough about the first time I entered Hell and was overwhelmed. I see a bit of enjoyment in starting fresh with a better understanding of my end goals, but I would certainly like a couple goes at Hell before starting over. Perhaps a good balance would be a limited number of respawns on normal. Perhaps 3?

Now another issue that comes to mind is if you have this in multiplayer. I like your idea of starting the day before with time to prepare, but what happens if you have multiple people. You cant just respawn on the spot. They may have died by falling into the lava in Hell. Respawn at the entrance? Well that would work... But if you have 3 respawn uses for when you accidentally land in an unreachable space and unlimited respawns do to life potions when your friends can actually reach you, I see the game becoming a bit easy.

My new suggestion is there should be 3 restarts available per normal game. Using a restart should take all players to the beginning of the previous day. This way playing solo you can use them all for yourself, or playing multiplayer there is not too many available. You will need to be able to activate this while dead or alive, and only as the host in multiplayer to avoid griefing. I dont think there should be much more then 3 restarts available, for if you need to restart that many times perhaps you should start over with a new strategy.
February 15, 2013, 4:41 am
Posts: 11
No respawn, suck it up and get better, and you wont die as often
February 25, 2013, 9:47 am
Posts: 8
yeah i want it
February 25, 2013, 8:50 pm
Posts: 3
I'm glad to see so much support for my respawn idea. Althought I welcome criticism I feel free to roast anyone who does it poorly. Lets get some developer feedback in here!
@Kirasnote
I like your idea of a limited respawn. I think it would be prudent to allow users to somehow gain lives. Either after a turn or event, even as a purchasable item. With respect to spawning in situations where the player just dies straight away it's not complicated to implement a simple check or condition that the player spawns a certain distance away from enemies or hazards. Even introducing a cooldown period on the life where if the player dies in lets say 15 seconds they respawn without loosing another life. Multiplayer support could either log the starting locations of the players at the start of each turn or better still have the players set a respawn point. Using the beds as a mechanism to set a respawn point although unorigional is practical.
@Vaikran
When you tell people who rank higher than you to "suck it up and get better" it' frankly laughable. Perhaps you should learn to study how the AI works and find out all it's neat little glitches that confuse it. Then you'll make it to the dungeon.
@Achoum
As a fellow Java developer I would like to hear your thoughts on implementing a respawn mechanic. I think your game is something special for the turret defense genre and a refreshing sandbox game. So if you're reading this let us know what the technical limitations of this game are. Perhaps we're ranting about a respawn when given your implementation it's not possible.
P.S.
I can vote up my own thread. LOL!
February 26, 2013, 3:40 am
Posts: 11
So... let me get this straight. You survived a whole three more days than i did on NORMAL mode while i was on HARD mode and you brag that your ranked higher? You are pathetically ignorant little British boy. Again, this is a horrible idea and ill say again. SUCK IT UP AND QUIT BEING LITTLE PANSYS ABOUT IT. I got that far on the only day i played this game.

Try harder Edward you pathetic little boy ;) your rank means nothing unless your on hard mode.

P.S. you just realized you can vote on your own thread? wow
February 26, 2013, 3:40 am
Posts: 11
Honestly if you need a respawn to survive longer, then you suck and shouldnt play. Go back to your TD flash games.
April 2, 2013, 7:46 pm
Posts: 7
maybe this could be a feature for easy survival mode
April 10, 2013, 3:59 am
Posts: 12
I think this is a good idea. In a custom map for Warcraft 3 called island troll tribes they had a noob timer of 10 min where if you die in the 1st 10 min you re-spawn maybe have something like if you die before the 3rd night you re-spawn or something similar.
April 19, 2013, 9:57 pm
Posts: 2
i think there should be a seperate option for each world to enable/disable respawning but you only respawn durring day, boss fights when at least 50% of other players are still alive with like a 20 sec wait timer, or on a competitive game mode like pvp (which i hope gets added). the respaen idea is something that i really hope for.
April 21, 2013, 7:31 pm
Posts: 4
Seems like an OK idea to me.
May 22, 2013, 7:06 pm
Posts: 26
It would be a good feature, I.E. if you were playing multi-player and you died, but your friend/friends lived through the night then you could respawn the next day with nothing or something along those lines
May 26, 2013, 4:13 am
Posts: 2
This is a pretty good idea
June 10, 2013, 12:51 pm
Posts: 9
A survival game should definitely stay true to itself rather than making it easier for new players. If a mode like this should be implemented at all, it should not reveal any of the monster content you can experience in the other modes.
June 13, 2013, 11:11 pm
Posts: 38
I like the idea of respawning but it would defeat the perpose of a "survival game".
August 11, 2013, 11:24 am
Posts: 5
Why not invincibility? Could be great in a survival game, don't you think?
Open the folders and files of the game, and do it yourself.
August 24, 2013, 3:54 am
Posts: 6
Great Idea Even if you respawn with nothing.
September 21, 2013, 2:33 am
Posts: 3
AWESOME IDEA!!!!
As long as the game you're playing isn't reanked
March 13, 2014, 9:10 pm
Posts: 10
i just simply like the ability to respawn on multiplayer or simply reconnect to a friends server which was alittle annoying...
March 13, 2014, 9:10 pm
Posts: 10
i just simply like the ability to respawn on multiplayer or simply reconnect to a friends server which was alittle annoying...
March 29, 2014, 1:37 pm
Posts: 4
being very new (1 day now) to this game, i say, meh... its something i would like to see in a multiplayer only environment, maybe you get the choice to respawn,(to keep playing) but must forfeit everything you had on you.. so you can play with friends longer. maybe this is possible on MP already i dunno as i havent played mp yet. But for single player, if you add respawns, a lot of people are going to lose that... I MUST MAKE IT FURTHER mentality that games like this rely on. if there is no real risk of loss when dieing these, dare i say it... rogue like??, styled games of one life to live, will get boring and lose almost all replay ability.

so TLDR: add it to multiplayer if its not already there, but leave it out of singleplayer.
April 24, 2014, 1:57 am
Posts: 2
Being able to respawn would be a great way to help out people, even if its just an option " [Y/N] Able to respawn? "
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