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July 19, 2012, 1:07 pm
Posts: 117
At first, I thought wheat was overpowered, since it gave you 5 wheat.
In 6.3 it got changed to 4, which made me happy.
Now in 6.4 it's again back to 5, which I think is overpowered.
Opinions, please? :)
July 19, 2012, 1:42 pm
Posts: 70
6.2 and earlier : 5 wheat - Preety good, my system was plant wheat ASAP, eat 3 plant 2, and I had 6 grass blocks in my base
6.3 : 4 wheat - at first I was a bit skeptical, because having 2 wheat to eat would make it harder for me, but then I remembered that nothing really happens if I starve once or twice, because of health regen. Also iirc you started with 4 hunger points in that version
6.4 : 5 wheat - now, I think that this makes the game 2ez4me
July 19, 2012, 2:07 pm
Posts: 346
Ho, actually the wheat should have stay at 5 during the 6.3.
The wheat "at 4" is actually the value for the Alpha 7 that I forgot to change in the 6.3 (because I was also developing the alpha 7).
In the 7.0, since the workers will help you, it will be easier to get lot of wheat. That's why it will be reduce in the Alpha 7.
This means, that the wheat will stay at 5 during the 6.*, but it will come back to 4 in the 0.7.
The balance of the game is a real problem for me.
If you find it too easy with 5 for the alpha 6.x, you might also find it too easy with 4 for the Alpha 7. This is part of the balancing process. If so I will maybe have to reduce it again (or increase the duration of growth).
July 19, 2012, 4:13 pm
Posts: 117
Yeah, balancing is hard. But we'll help you :)
September 16, 2012, 8:29 am
Posts: 7
One thing he could conceal the number of wheat from the player and give it a randomized maximum value of 2. That way there would be a possibility to drop 0, 1, or 2 wheat.
On the other hand, I like how you can see the number of resources remaining. Reminds me of Age of Empires 2.
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