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July 20, 2012, 11:47 am
Posts: 117
About the huge red blob things (Boss on Night 4, I think):
I think that the rate he spawns those tiny red blobs should be slightly reduced. He spawns the tiny blobs way too fast, so it's quite hard to kill him, since the small ones are in the way.
Opinions, please? :)
July 20, 2012, 12:58 pm
Posts: 70
Usually I simply kill him before he spawns any.
It might simply be luck.
July 20, 2012, 1:03 pm
Posts: 346
I may reduce the amount of little blobs it produces every seconds but add initially several of them when it appears.
July 20, 2012, 1:51 pm
Posts: 117
Okay, fair enough.
September 16, 2012, 8:33 am
Posts: 7
I think that it's okay where it is with the current version because it's challenging. It is possible to get the iron gun by day 4 and kill the blob in a matter of seconds, but without doing that, it provides a sufficient challenge.
On the other hand, the first time I encountered it, a bunch of fire-breathing bats came and starting blowing holes in the landscape after a minute or so. My game started to lag until it became unplayable. None of that should have really happened.
September 16, 2012, 4:43 pm
Posts: 346
Currently, when a boss is alive for too long, you will get an alert: "Hurry up to kill the boss".
If the boss is still not killed after a lapse of time, meteors start to fall on the world.
Again, if the boss is still not killed after another lapse of time, Hell bats start to appear. And you don't want that.
In the next version, I'll add a constraint to limit the lag of the hell bats.
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