Hello,
Here a few things I thought after trying out the workers:
- when you set fields for the workers to work (like ones where they should grow wheat etc.) and you build something on top of these fields, the mark doesn't disappear.
- You should implement a way to remove every mark from one category (like planting wheat) with one click, atm it's too much work.
- It would be better if you made a popup window where you can see everything worker related, after talking to him, I must say I hate it to browse through felt 10 windows until you have tamed, and programmed the worker.
My resumee:
after day 18 I couldn't programm even one worker the right way, everyone died after a few nights, mostly because they ran outside the fort because they feared the enemy, it would be nice if there was a way to tell them where they should stay, even when they could be attacked.
biro
Here a few things I thought after trying out the workers:
- when you set fields for the workers to work (like ones where they should grow wheat etc.) and you build something on top of these fields, the mark doesn't disappear.
- You should implement a way to remove every mark from one category (like planting wheat) with one click, atm it's too much work.
- It would be better if you made a popup window where you can see everything worker related, after talking to him, I must say I hate it to browse through felt 10 windows until you have tamed, and programmed the worker.
My resumee:
after day 18 I couldn't programm even one worker the right way, everyone died after a few nights, mostly because they ran outside the fort because they feared the enemy, it would be nice if there was a way to tell them where they should stay, even when they could be attacked.
biro