Hey, I just played a couple of rounds of the free version, and here are my immediate playtesting thoughts and suggestions:
1. The whole B1, B2, B3 thing is *incredibly* confusing. Might it be possible to display, per player, which button it is they should press at all times, instead of the "B1, B2, B3" icons or whatever?
2. Navigating menus is also a bit confusing. There should be displays of which button to press to do what in a menu (ie, 'press CONTROL to purchase'), as well as notifications when you've done something (ie, 'purchased Wood!'). In my opinion, instead of opening chat, Enter should select a menu entry when a menu is open. Menus should also be able to respond to mouse clicks. On that note, perhaps inventory should be in a seperate location, like at the bottom of the screen or to the right, and you should be able to go between items using numkeys or some other hotkey system, perhaps in addition to what you have now.
3. It wasn't at all clear to me that I was supposed to be holding down buttons rather than mashing them. It took me forever to figure out how to chop down a tree, because I thought I was supposed to be tapping CTRL rather than holding it down. The guy should probably not start swinging his axe until a few seconds after the CTRL key is held down, to avoid confusion.
4. When you die, at the stats screen, it should remind the player to press ESCAPE to start a new game.
1. The whole B1, B2, B3 thing is *incredibly* confusing. Might it be possible to display, per player, which button it is they should press at all times, instead of the "B1, B2, B3" icons or whatever?
2. Navigating menus is also a bit confusing. There should be displays of which button to press to do what in a menu (ie, 'press CONTROL to purchase'), as well as notifications when you've done something (ie, 'purchased Wood!'). In my opinion, instead of opening chat, Enter should select a menu entry when a menu is open. Menus should also be able to respond to mouse clicks. On that note, perhaps inventory should be in a seperate location, like at the bottom of the screen or to the right, and you should be able to go between items using numkeys or some other hotkey system, perhaps in addition to what you have now.
3. It wasn't at all clear to me that I was supposed to be holding down buttons rather than mashing them. It took me forever to figure out how to chop down a tree, because I thought I was supposed to be tapping CTRL rather than holding it down. The guy should probably not start swinging his axe until a few seconds after the CTRL key is held down, to avoid confusion.
4. When you die, at the stats screen, it should remind the player to press ESCAPE to start a new game.