Now that I have played this for a bit I thought I may Chime in as well.
First, I disagree with the jumping, I think that would make things a bit too easy. it'd be nice to not have to navigate the same paths I built to slow mobs down before getting to the secure part of my base, but I can deal with it.
Second, I think you should be able to buy upgrades for your towers. As you are coming further along in funds you should be able to start upgrading existing towers from wood to iron, etc.
I also feel like traps would be a good addition to this game. Traps that slow every mob that walks through a square, or spear traps you can set into a wall. one time 'boulder rolling' traps for when a mob breeches your stairs, those kinds of things can add a bit more strategy.
Maybe some towers designed specifically for Anti-Air mobs with a larger range too
I also think it would be very, very cool to be able to tell your worksers to build stuff.
I think the first few days are a bit rough, you have to move very quick and try to be extremely effecient with your time. I think your first day should be twice as long as a normal day so you can get the basics of a fort started.
Also, the day timer starts before you actually spawn. this is a bit deceptive as sometimes you could be planning out your first moves before spawning thinking it is not taking up time.
Just a few thoughts.
First, I disagree with the jumping, I think that would make things a bit too easy. it'd be nice to not have to navigate the same paths I built to slow mobs down before getting to the secure part of my base, but I can deal with it.
Second, I think you should be able to buy upgrades for your towers. As you are coming further along in funds you should be able to start upgrading existing towers from wood to iron, etc.
I also feel like traps would be a good addition to this game. Traps that slow every mob that walks through a square, or spear traps you can set into a wall. one time 'boulder rolling' traps for when a mob breeches your stairs, those kinds of things can add a bit more strategy.
Maybe some towers designed specifically for Anti-Air mobs with a larger range too
I also think it would be very, very cool to be able to tell your worksers to build stuff.
I think the first few days are a bit rough, you have to move very quick and try to be extremely effecient with your time. I think your first day should be twice as long as a normal day so you can get the basics of a fort started.
Also, the day timer starts before you actually spawn. this is a bit deceptive as sometimes you could be planning out your first moves before spawning thinking it is not taking up time.
Just a few thoughts.